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Year 2 LA Modules

CodeTitleAuthorLvlsStatus
BlurbContact Email
Keywords
Known Errata/Issues
Downloads
LA-HP2-01As Gray and Cold as StoneBrian Schoner1-11*Retired*
You have received a private invitation to a social event at the villa of Acastus val'Assante, the Prelate of Coryan. It should be an impressive affair, with Grand Coryan's most influential citizens attending in all their splendor. But as always, deadly intrigues lurk behind the polite conversation, and rather than a sharp sword, you had best arrive bearing a keen wit.brianschoner@bellsouth.net
Grand Coryan, Shake
None Known
None
LA-HP2-02Grains of SandBrian Schoner1-11*Retired*
Caravans have been disappearing on the southern edge of the Forsaken Wastes. Is it the work of common thieves, or something far more sinister?brianschoner@bellsouth.net
Balantica, Shake
None Known
None
LA-HP2-03Where Illiir's Light Has Never ShoneBrian Schoner1-10*Retired*
Unrest in Abessios has led Hemin val'Tensen, General of the Legion of Radiant Glory, to ask for your aid. But the situation is much more dire than it appears, and a simple investigation soon has you fighting for your lives.brianschoner@bellsouth.net
Abessios, Legions, Shake, Toranesta
The Player Handouts in the rear of the module are garbled and nearly illegible.
New Handouts
LA-HP2-04WakeBrian Schoner1-11*Retired*
Wake (n.) 1. a watch held over the body of a dead person; "they are holding a wake for the murdered dwarf tonight." 2. a track or path left behind a moving object; "the killer left a trail of bloody corpses in his wake." (v.) To bring someone or something back to a state of consciousness; "such actions may wake something best left asleep."brianschoner@bellsouth.net
Encali, Qomas, Shake
It is HIGHLY recommended that players play Grains of Sand before playing this module, and that they play with the same character.
None
LA-HP2-05To Shake the Pillars of HeavenHenry Lopez4-11*Retired*
For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion.paradigmconcepts@aol.com
Grand Coryan, 2-round, Shake
None Known
None
LA-SP2-01The Children of LeviathanScott Charlton1-7*Retired*
Rare shipments of blast powder come but once a year, delivered by the secretive monks of Altheria to the noble houses of Onara. Such a shipment was on the Mhyrcian sloop Dauntless, bound for the Milandisian capitol of Naeraanth, along with a clandestine cargo loaded at Fort M'kimbe' on the lofty Altherian coast. But now vessel, crew and cargo alike have disappeared without a trace among the jungle-covered Ophidian Isles. Rumors speak not of mortal pirates, but supernal watery horrors, and the spectral servitors of an ancient cult who prowl the Bay of Spines, bowing to none save their ubiquitous and diabolical sea god. It is left up to a small band of wayward adventurers to confront the culprits of this wanton act of piracy, not only to retrieve the mysterious cargo of the Dauntless, but also to unveil the phantom sea reavers known only as the Children of Leviathan.-
Altheria
Acceptance of the White Sash requires swearing an Oath of Fealty to King Osric IV.
Milandisian Oath of Fealty, Armillus Rules & FAQ
LA-SP2-02Senator's SealMichael S. Webster & Team Paradigm1-5*Retired*
A simple act of larceny paves the way for a scandal that threatens to shake the very foundation of the Coryani Senate. Few Senators are courageous enough to defy the Emperor and his scheming foreign mistress and one of the most influential of these brave men faces embarrassment and dishonor. In a nation that declares Duty and Honor to be of the utmost, can the heroes prevent a noble soul's fall from grace?-
Grand Coryan
The seal itself may not be kept by the party. If they attempt to do so, the GM should apply the rules for theft.
None
LA-SP2-03All that GlittersJeff Johnston1-9*Retired*
A mysterious carving holds the key to lost pirate treasure - and someone doesn't want you to find it.-
Freeport
None Known
None
LA-SP2-04Cast Upon Tides of Weal and WoeChris Jarvis1-7*Retired*
Ill winds bluster and blow casting our adventurers upon tides of weal and woe. The heroes are called to make the direst choice; will a city's citizens lament or rejoice?-
Freeport, 2-round
None Known
None
LA-SP2-05The Hand of the MasterJeffrey Witthauer & Jeffrey Meehan1-11*Retired*
Elabac has returned to Solanos Mor to work on the perfect item until his death. But some people may want that death to come sooner than it should. Elabac's apprentice fears that even Solanos Mor's stone walls cannot protect his master, but who would want to slay Elabac? And how far would they go to do it?gtseng3@aol.com
Elebac, Solanos Mor, Fleshripper
It is recommended that characters play Bargains of Flesh and Spirit before playing this module, and that they play this module with the same character.
None
LA-SP2-06Double DuelingJeffrey Witthauer & Jeffrey Meehan1-11*Retired*
The head of the prestigious Red Sword Fencing School in Old Coryan has come under suspicion of murder. Is he truly guilty of the murders in the Myrantian ghetto? And is this the work of a single madman, or a starting point for something far more sinister?gtseng3@aol.com
Old Coryan, Legions
It is recommended that the GM reference the Carnival of Swords citybook for more background on Old Coryan.
None
LA-SP2-07The Serpentine PathDerrel Weaver1-11*Retired*
Heroes are created by chance, circumstance and fate. So are martyrs. Which will be your destiny? Find out as you travel the serpentine path between Althre' and Semar.derrel_weaver@yahoo.com
Altheria
This module tends to run much longer than 4 hours, and is very combat-heavy. It is recommended that a double-long slot is scheduled in order to enjoy the entirety of this module.
None
LA-SP2-08The Secret of SemarHenry Lopez1-11*Retired*
An activated Portal has been uncovered that does not pierce space with the soothing blue light of Anshar, but the bloody glow of the scaled horrors of Arcanis. The PCs must track down a small force of Ssethregorans that have escaped to the lost continent of Nyambe before they are able to rain ruin on the ancient homeland of the val'Abebi.paradigmconcepts@aol.com
Nyambe, Altheria
Though it is not strictly necessary for play, it is recommended that the GM look over a copy of the "Nyambe: African Adventures" sourcebook for background.
None
LA-SP2-09Unpaid DebtsEric Wiener1-11*Retired*
The lost sword, Precision, forged at the dawn of the First Imperium, is uncovered in Moratavia. An ancient gift to be given to the master of the val'Tensen family, the blade was intended as a salve to heal a wound to val'Tensen honor; a wound inflicted by the sharp knife of val'Assante arrogance. Now, the there stand two men, Adolphos, Duke of Moratavia and Menisis, Defender of the Coryani Empire that claim to be the rightful master of the val'Tensen family. To avoid a renewed outbreak of war, each man agreed to transfer the blade to the care of the Order of the Blade, a militant monastic order given to the worship of Hurrian. An honor guard of Illiirite paladins was dispatched by the Archprelate of Tralia to convey the blade to the Citadel of Storms. They never arrived...-
Milandir
None Known
None
LA-SP2-10Faith, Hope, and HonorPedro Barranechea & Jeffrey Witthauer5-11*Retired*
Cancerese raiding parties torment two Milandisian border towns. The knight who defends these towns is reported to work miracles. The people of Milandir say he is a noble man with power gifted to the gods. But others are not convinced.gtseng3@aol.com
Milandir
None Known
None


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