| Code | Title | Author | Lvls | Status |
| Blurb | Contact Email |
| Keywords |
| Known Errata/Issues |
| Downloads |
| LA-AP3-01 | Sibling Rivalry | Henry Lopez | 1-5,5-11 | *Retired* |
| A summons to Enpebyn sends you rushing head long over the Corlathian Mountains and into the perilous Blessed Lands. Here roaming bands of the savage Voei threaten a val'Virdan historian and his team as they struggle to uncover a secret from the First Imperium that may tilt the balance of power in this most precarious of times.
| paradigmconcepts@aol.com |
| 2-round, Legions |
| None Known |
| None |
| LA-AP3-02 | A House Divided | Jeff Boyce | 1-11 | *Retired* |
| To the Dwarves of Solanos Mor, loyalty to their enclave comes above all
else. Yet some events can divide even the closest of peoples and you find
yourself having to answer the age-old question of if, and when, the end
justifies the means. A Living Arcanis Adventure for Character Levels 1 –
12. This module is Part 1 in the Dwarves of Onara Series. | jboyce@jwboyce.com |
| Dwarves of Onara, Solanos Mor |
| None Known |
| None |
| LA-AP3-03 | A Pebble Upon Still Waters | Chris Sanders | 3-12 | *Retired* |
| An elder Elorii bids the players to journey deep into the cursed Golden Boughs of Saluwe and to an outpost near the haunted city of Arkosia. And while Arkosia would never easily surrender her treasures, it is when the forgotten events from the past wash over
the players that true horror is known. | arcanisfan@yahoo.com |
| Elorii, Arkosia, Panari |
| None Known |
| None |
| LA-SP3-01 | Heart and Soul | Jeffrey Witthauer & Jeffrey Meehan | 1-11 | *Retired* |
| The rough Rivertown of Old Coryan is no stranger to disappearances, but this time the victims are two wealthy patricians whose status demands an investigation. What should be a routine investigation quickly turns deadly, as powerful political forces take an interest in a seemingly random crime. | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP3-02 | To Drink Poison from Gold | Kristy Ockunzzi-Sanders | 3-9 | *Retired* |
| The city of Tralia is alight with a grand celebration as a play commemorating the Battle of Semar is holding its opening night. Invitations have been sent to all veterans who serve to protect
Altheria. But the morning brings a dismal awakening with the mysterious death of two young Beltinian priestesses at a convent just outside the city limits. The heroes must use both mind and mettle to save the nuns and to protect a secret hidden deep within the annals of time. | wirestars@yahoo.com |
| Milandir, Tralia, Beltinians, 2-round |
| None Known |
| None |
| LA-SP3-03 | A Family Affair | David T. Chappell | 5-11 | *Retired* |
| A journey escorting an Imperial emissary leads from the Coryani Empire to the League of Princes. In the city of Zhuerlauv, the social elite are invited to a private celebration, yet myriad transactions proceed behind closed doors. The mystery of an unspoken prediction envelops a young nobleman's coming-of-age celebration. Unknown possibilities may warrant investigation and probing attempts at explanation,
but does any definite secrecy lie behind the shadows? A thoughtful adventure for inquiring characters with an emphasis on role-playing. | dchappell@nc.rr.com |
| League of Princes, Capharra, Kio, Undir |
| None Known |
| None |
| LA-SP3-04 | Wrong Turn at Coryan | Eric Wiener & M. Sean Molley | 1-13 | *Retired* |
| It is not what you know; it is what you can prove... and whether or not you live long enough to tell the tale in the first place.
This is a LIVING ARCANIS CRAWL adventure, designed for 1st to 13th level characters (APL 2 through 12). Characters not within this level range may not be played in this scenario.
| - |
| Ssethregore |
| None Known |
| None |
| LA-SP3-05 | Soaked | Dale Friesen & Sean Molley | 1-7 | *Retired* |
| On a rainy day in Freeport, justice, vengeance, and profit collide in a whirlpool of conflict. Will you watch from the shore, or dive in and swim to someone's rescue? More importantly, who are the minnows and who are the sharks?
| - |
| Freeport |
| None Known |
| None |
| LA-SP3-06 | The Seventh Sin | Simon Collins | 1-11 | *Retired* |
| A mage is missing in the city of Freeport, and searching for clues
to her fate may lead you from the gutters of the poor to the bedrooms of the powerful. | - |
| Freeport |
| None Known |
| None |
| LA-SP3-07 | Shattered Dreams | Jeffrey Witthauer & Jeffrey Meehan | 1-13 | *Retired* |
| An ancient sword holds incredible power, but also deadly danger. To confront the source of Fleshripper's curse, a journey must be taken into the mists of the past, along the pathways of the unreal, where a battle is being fought to decide the fate of legions of souls, trapped in the shards of shattered dreams.
It is strongly recommended that players with Fleshripper play this module with that sword in thier possession. | gtseng3@aol.com |
| Fleshripper, |
| None Known |
| None |
| LA-SP3-08 | As Lizards' Stings | David T. Chappell | 1-3 | *Retired* |
| The wilds of western Toranesta are famous for ancient ruins, lost magic, wondrous riches, mysterious miracles, impressive temples, and extravagant tombs. They are also infamous for the sand and wind, desert and wasteland, dryness and dehydration, burning heat and eternal sun, humanoid tribes and bands of outlaws. Near the small
village of Aghurmi, cunning bandits have been snatching travelers' belongings and eluding capture. It is reasonable to have a secret hideout in the vast desert, but some things are best left undisturbed.
This adventure is Part I in the series "Such Fell Serpents." | dchappell@nc.rr.com |
| Fell, Toranesta |
| None Known |
| None |
| LA-SP3-09 | A Sword of a Different Mettle | Charles Skidmore | 1-11 | *Retired* |
| It is easy to render aid to the kind and just of the world, or the downtrodden and the weak. How should we feel about helping those who may not fit any of those molds? The truest test of a man is in his actions, because not all swords are forged from the same steel. | chasesyahoo@hotmail.com |
| Grand Coryan, Ulfilia |
| None Known |
| None |
| LA-SP3-10 | Bloody Sands of Sicaris | Scott Charlton | 4-11 | Currently Available |
| A Home-Play d20 LIVING ARCANIS Adventure (3 rounds) Thrust into the intrigues of mighty nations and the sinister plans of the far-flung cities of foreign lands, a group of adventurers join an Imperial legate on a secret mission of direst importance to the ancient outpost of Sicaris. The mission is twofold: To bring back a wayward noble daughter of the Imperial family of val'Assante, and to find the source of the turmoil that seeks to tip the teetering balance of power. These objectives will lead the heroes into a shadow war of sinister alliances, secretive cabals, assassins, spies, and unfolding machinations This module is an RPGA home-play adaptation of the print module The Bloody Sands of Sicaris from Paradigm Concepts, Inc. The original product is still in print and may be ordered from your friendly local game shop using ISBN 1-931374-03-1. | - |
| Hinterlands, Sicaris, Arena |
| None Known |
| Tiering Document and Certs |
| LA-SP3-11 | Between the Candle and the Light | Jack Cooper | 3-12 | *Retired* |
| In a small Milandisian town near the Canceri border, Good and Evil do battle within the hearts of men and a tale of Murder, Betrayal, Avarice, and Redemption forty years in the making is to conclude in one fateful night as all involved find themselves shrouded in the twilight between the candle and the light. A Living Arcanis adventure for character levels 3-12. | - |
| Heliadaquae, Milandir |
| None Known |
| None |
| LA-SP3-12 | Virtue's Crypt | Jeffrey Witthauer & Jeffrey Meehan | 1-11 | *Retired* |
| He is the most feared man in Old Coryan's Monedula Prison. He is an
innocent man framed for his crime. He is a political dissident who fomented rebellion. He is an honorable man trying to save his people. He is a monster. He is a hero. Just who is Seker Khemehar, former leader of the Myrantian Medja? A call to save an innocent life is inexorably entwined with another life, not so innocent. As the layers of deception are peeled away, who will triumph? The predator or the prey? | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP3-13 | Whispers in the Dark | Derrel Weaver | Any | *Retired* |
| Forty thousand seasoned Nierite warriors followed the Sword of the Heavens into the Blessed Lands on his quest to retake the Throne of Man. They failed. Only half of the mighty Nierite army returned, and they did so without their beloved leader. What happened to
twenty thousand Nierites and the Sword of the Heavens is an intriguing mystery, especially considering there was no known standing army to stop their march. Many powerful patrons and shadowy groups wish to solve this mystery and have commissioned an expedition to retrace the Sword's path into the Blessed Lands. Will you be a
part of that expedition? If you are, will you return, or will you succumb to the whispers in the dark? | Derrel_Weaver@yahoo.com |
| Nierites, Blessed Lands |
| None Known |
| None |
| LA-SP3-14 | Lusting Leeward | Jeffrey Witthauer & Jeffrey Meehan | 1-13 | *Retired* |
| An Altherian freighter is seized by the watch for carrying contraband into Old Coryan. Both the Medja and the Cafelans want to get their hands on the cargo inside. But other forces are at work, both within and without, all in search of one thing -- more firepower. Players are strongly encouraged, but not required, to play LA-SP3-12 "Virtue's Crypt" before playing this module. | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP3-15 | Till Death Do Us Part | James Zwiers | 5-13 | *Retired* |
| An oath sworn before Sarish in a moment of passion has been broken.
A devoted soul wants to move on, but finds that he cannot, because the burden of a forsaken vow holds him pinned beneath its eternal weight. A plea for help from beyond the pale leads down the road to redemption – or destruction. How far are you willing to go to help a
dead man atone for his mistakes?
It is strongly recommended, but not absolutely required, that players have taken part in the adventure LA-HP2-05 To Shake the Pillars of Heaven before playing this adventure.
This is a STANDARD LIVING ARCANIS adventure, designed for 5th to
13th level characters (APL 6 through 12). Characters not within this
level range may not be played in this scenario. | - |
| - |
| None Known |
| None |
| LA-SP3-16 | Sins of the Fathers | Jack Cooper | - | *Retired* |
| - |
| Heliadaquae |
| None Known |
| None |
| LA-SP3-17 | No Quarter | Stephen Muray | 1-14 | *Retired* |
| "Destiny waits alike for the free man as well as for him enslaved by
another's might." -- Aeschylus (525 BC - 456 BC), The Libation
Bearers
A ship belonging to a Savonan merchant has disappeared on the way to
Freeport. The PCs are hired to investigate the matter, but what
starts out as a search and rescue mission quickly becomes far more
complicated. Can it be true that the ship and her crew are being
held prisoner by the legendary Pirate King of Magra?
WARNING: While skill at arms is certainly required, parties that
define "negotiation" as "whacking it with a sword until it does what
I tell it to do" may find this adventure very difficult to complete
successfully. | smuray@thunderonthunder.com |
| Freeport, Magra |
| None Known |
| None |
| LA-SP3-18 | Emergence of the Spurned | James Zwiers | 1-13 | *Retired* |
| A people long hidden, freed with the help of benefactors who themselves would not see freedom for years more. Now at last they may be re-united in an ancient fortress of arcane might hidden in the folds of time. Can you help these long forgotten people re-enter the world of Onara and help them find their place?
It is strongly recommended, but not absolutely required, that player have taken part in the adventure LA-HP2-03 Where Illiir’s Light Has Never Shone before playing this adventure. It would be helpful, but is by no means required, if players have taken part in either both of the adventures LA-HP2-02 Grains of Sand and LA-HP2-04 Wake before playing this adventure. This standard Living Arcanis adventure is designed for 1st to 13th level characters (APL 2 through 12). Characters not within this level range may not be played in this adventure. | - |
| Emergence, Forsaken Wastes, Toranesta, Coryan |
| None Known |
| Corrected Mod & Certs |
| LA-SP3-19 | Perchance to Dream | Jeff Witthauer and Jeff Meehan | 1-15 | *Retired* |
| The Festival of Mahememnun is a time for the Myrantians of Old
Coryan to celebrate and honor the dead. Legend has it that this
annual ceremony appeases the dead, so they feel no need to terrorize
the living. But this year it may not be enough. Something is
stirring in the catacombs under the Myrantian Ghetto. But for what
purpose? Destruction, or renewal?
It is strongly recommended, but not absolutely required, that
players have taken part in the scenarios LA-SP3-12 Virtue's Crypt
and LA-SP3-14 Lusting Leeward before participating in this adventure.
WARNING: This adventure is a dungeon crawl. It's an Arcanis dungeon
crawl, so there's more to it than an endless succession of 5'
squares and traps and combat, but it is fundamentally a dungeon
crawl.
| gtseng3@aol.com |
| Old Coryan, 2-round, Falcon Cobra and Rat |
| None Known |
| None |