Living Arcanis Module Database

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Year 5 LA Modules

CodeTitleAuthorLvlsStatus
BlurbContact Email
Keywords
Known Errata/Issues
Downloads
LA-SP5-01The Darkest DepthsChris Sanders1-16Currently Available
A One-Round d20 LIVING ARCANIS Adventure In a world where morality is gray, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths?
Seremas, Elorii
None Known
None
LA-SP5-02Beyond the Threshold of NeverChris Sanders1-16Currently Available
A One-Round d20 LIVING ARCANIS Adventure The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This is a LIVING ARCANIS STORY SCENARIO.-
Seremas, Elorii
None Known
None
LA-SP5-03Veiled TruthsCasey McGirt1-16Currently Available
One-Round d20 LIVING ARCANIS Adventure Legend has it that when the Goddess Larissa pierced the veil to the future, she went mad and sought solace in the pleasures of the flesh to forget the horrors she had witnessed. Now, a terrible tragedy in Milandir may be the first warning of a terrible fate in store for the Mother Church and her children across Onara. What will you find when you peer beneath the Goddess’ veil?-
-
None Known
None
LA-SP5-05To Spin An Ancient WebJames Zwiers1-18Currently Available
The depths of the swamps that surround the Kraldjur River are riddled with ancient ruins, sunken into the swamp. Not all of these ruins are abandoned, and not all ruins are desolate and pillaged. How far will you delve into the murky depths of the Kraldjur Morass? Notes: This adventure is a sequel to LA-AP4-01 Queen’s Castle, and while it is recommended that you play this adventure after first playing Queen’s Castle, the adventures do not have to be played in order. It is recommended, but not absolutely necessary, that the party contain at least one character who is skilled in the wilderness (such as a Ranger) and at least one character who is skilled in dealing with traps and hazards (such as a Rogue). This adventure is slightly longer than a typical one-round adventure but not nearly as long as a typical two-round adventure; actual play time should be around five hours. The adventure gives a slightly higher than normal XP and treasure distribution and also costs 12 Time Units instead of the standard 10 Time Units.-
Altheria
None Known
None


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