Onara Online Site Index
D&D, Arcanis, and all other game-specific names and material are the
copyright of the companies that produce them. No violations of copyright are intended by the postings on this page. If anything posted here is incorrectly posted or credited, please email me and I will gladly remove/correct any errors. Please email any comments or suggestions to me at:
webmaster@onaraonline.org.
|

|
Year 5 LA Modules
| Code | Title | Author | Lvls | Status | | Blurb | Contact Email | | Keywords | | Known Errata/Issues | | Downloads |
| LA-SP5-01 | The Darkest Depths | Chris Sanders | 1-16 | Currently Available | | A One-Round d20 LIVING ARCANIS Adventure In a world where morality is gray, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? | | | Seremas, Elorii | | None Known | | None |
| LA-SP5-02 | Beyond the Threshold of Never | Chris Sanders | 1-16 | Currently Available | | A One-Round d20 LIVING ARCANIS Adventure The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This is a LIVING ARCANIS STORY SCENARIO. | - | | Seremas, Elorii | | None Known | | None |
| LA-SP5-03 | Veiled Truths | Casey McGirt | 1-16 | Currently Available | | One-Round d20 LIVING ARCANIS Adventure Legend has it that when the Goddess Larissa pierced the veil to the future, she went mad and sought solace in the pleasures of the flesh to forget the horrors she had witnessed. Now, a terrible tragedy in Milandir may be the first warning of a terrible fate in store for the Mother Church and her children across Onara. What will you find when you peer beneath the Goddess’ veil? | - | | - | | None Known | | None |
| LA-SP5-05 | To Spin An Ancient Web | James Zwiers | 1-18 | Currently Available | | The depths of the swamps that surround the Kraldjur River are riddled with ancient ruins, sunken into the swamp. Not all of these ruins are abandoned, and not all ruins are desolate and pillaged. How far will you delve into the murky depths of the Kraldjur Morass? Notes: This adventure is a sequel to LA-AP4-01 Queen’s Castle, and while it is recommended that you play this adventure after first playing Queen’s Castle, the adventures do not have to be played in order. It is recommended, but not absolutely necessary, that the party contain at least one character who is skilled in the wilderness (such as a Ranger) and at least one character who is skilled in dealing with traps and hazards (such as a Rogue). This adventure is slightly longer than a typical one-round adventure but not nearly as long as a typical two-round adventure; actual play time should be around five hours. The adventure gives a slightly higher than normal XP and treasure distribution and also costs 12 Time Units instead of the standard 10 Time Units. | - | | Altheria | | None Known | | None |
This page maintained by
webmaster@onaraonline.org
This page was last modified on: 19 January, 2007
|