| Code | Title | Author | Lvls | Status |
| Blurb | Contact Email |
| Keywords |
| Known Errata/Issues |
| Downloads |
| BI-01 | the Battle of Semar | Derrel Weaver & Sean Molley | Any | *Convention-Only Special Event* |
| The hordes of the Ssethregoran are assembling around the city of Semar, in the Republic of Altheria, massing for invasion. Can the PCs save the city? | Derrel_Weaver@yahoo.com |
| Semar, Altheria |
| None Known |
| None |
| BI-02 | Shattered Armies | Derrel Weaver & Sean Molley | Any | *Convention-Only Special Event* |
| The army of the Sword of the Heavens is marching its way through Milandir towards the Blessed Lands. The forces of Canceri, Milandir, and the Coryani Empire are all marching to intercept them. Can Onara survive the clash of four armies? | Derrel_Weaver@yahoo.com |
| Heliadaquae, Milandir, Swords of Nier |
| None Known |
| None |
| BI-03 | How the Mighty Have Fallen | Derrel Weaver & Sean Molley | 1-16 | *Convention-Only Special Event* |
| The balance of power between the city of Sicaris and its nominal rulers in the Coryani Empire has long been precarious. When the Commander-Magistrate sends word that a terrifying army has arisen from the desert sands and threatens to overwhelm the city, who will answer the plea for aid? | Derrel_Weaver@yahoo.com |
| Hinterlands, Sicaris |
| None Known |
| None |
| BI-04 | For the Glory of the Empire | Derrel Weaver & Sean Molley | all | *Convention-Only Special Event* |
| For over a year an undeclared civil war has been waged within the Coryani Empire. The weapons of choice have been political maneuver, subterfuge, and outright assassination. This is about to change. On one side stands the Emperor and Patriarch of the Mother Church, Calsestus val'Assanté. Not since the glory days of the Empire has
one man held both prestigious positions at once and brought such unity to the fragmented Empire. At least, that is the story his eminence is thrusting upon the populous. His opposition, the once
beloved Defender of the Empire, General Menesis val'Tensen who has been declared a heretic and traitor to the Empire by the Emperor himself, and the Emperor's word is law. At Enpebyn, these two great forces will finally collide on the field of battle, and only one side can claim victory for the glory of the Empire. This event is an Origins exclusive 8-hour continuous combat-intensive, Battle Interactive for all levels of Living Arcanis characters. | Derrel_Weaver@yahoo.com |
| Coryan, Enpebyn |
| None Known |
| None |
| BI-05 | Fire, Blood & Death | Kimberly Wajer-Scott, Mark Richardson & Philip Scott | Any | *Convention-Only Special Event* |
| - | livingarcanisdm@onaraonline.org |
| Nishanpur |
| None Known |
| None |
| BI-06 | Catechism | Derrel Weaver & M. Sean Molley | - | *Convention-Only Special Event* |
| - | - |
| Solanos Mor |
| None Known |
| None |
| BI-07 | Divided We Fall | Chris Sanders | - | *Convention-Only Special Event* |
| - | - |
| Seremas, Elorii |
| None Known |
| None |
| LA-AP3-01 | Sibling Rivalry | Henry Lopez | 1-5,5-11 | *Retired* |
| A summons to Enpebyn sends you rushing head long over the Corlathian Mountains and into the perilous Blessed Lands. Here roaming bands of the savage Voei threaten a val'Virdan historian and his team as they struggle to uncover a secret from the First Imperium that may tilt the balance of power in this most precarious of times.
| paradigmconcepts@aol.com |
| 2-round, Legions |
| None Known |
| None |
| LA-AP3-02 | A House Divided | Jeff Boyce | 1-11 | *Retired* |
| To the Dwarves of Solanos Mor, loyalty to their enclave comes above all
else. Yet some events can divide even the closest of peoples and you find
yourself having to answer the age-old question of if, and when, the end
justifies the means. A Living Arcanis Adventure for Character Levels 1 –
12. This module is Part 1 in the Dwarves of Onara Series. | jboyce@jwboyce.com |
| Dwarves of Onara, Solanos Mor |
| None Known |
| None |
| LA-AP3-03 | A Pebble Upon Still Waters | Chris Sanders | 3-12 | *Retired* |
| An elder Elorii bids the players to journey deep into the cursed Golden Boughs of Saluwe and to an outpost near the haunted city of Arkosia. And while Arkosia would never easily surrender her treasures, it is when the forgotten events from the past wash over
the players that true horror is known. | arcanisfan@yahoo.com |
| Elorii, Arkosia, Panari |
| None Known |
| None |
| LA-AP4-01 | Queen's Castle | James Zwiers | 1-14 | Currently Available |
| Two years ago, the city of Semar in the Republic of Altheria became a testing ground for many heroes – and a field of nightmares for many others. The city is now home to an annual Festival of Retribution. The heroes of the Battle of Semar have been invited as guests of honor, but behind this facade of levity are found the shadows of a gathering darkness. Altheria is gripped with worry over economic sanctions and reductions in the size of the Shining Patrol. Who now will hold back the scaled hordes of Ssethregore?
This LIVING ARCANIS STANDARD adventure is designed for 1st to 14th level characters (APL 2 through 13). Characters not within this level range may not be played in this scenario. | - |
| Altheria, Semar |
| None Known |
| None |
| LA-AP4-02 | Bane of Light | James Zwiers & M. Sean Molley | 1-16 | Currently Available |
| Prices of goods in Savona are on the rise, as the merchant's guild complains about massive losses in the Gulf of Yarris due to the attacks of privateer fleets. Strangely, Altherian ships are reporting no issues, while the Milandisian Navy has issued warnings to merchants - warnings that call for armed escort. Daring, courage, and possibly the tender smile of Larissa are needed if you are to unravel the truth behind these watery dangers. Every sailor knows that Yarris sheds no tears for those who die upon the waves. This adventure is Part One of the Tears of Yarris series. | - |
| Savona, Coryan, Tears of Yarris |
| None Known |
| None |
| LA-AP4-03 | Shadows of a Forsaken Past | James Zwiers | 4-16 | *Currently Available* |
| The Wall of the Gods has fallen; the Sealed Lands are Sealed no more. Elebac, Master-Smith of the Dwarves, has invited you to the Enclave of Solanos Mor to discuss rumors of an ancient tomb on the far side of the Wall of the Gods. Ancient words, only now understood, speak of a weapon beyond compare that was sealed within the tomb. What will you discover when you shine the light of the present upon the shadows of a forsaken past?
This adventure is equal parts roleplaying, wilderness exploration, and dungeon delve. While there is something in it for everyone, some characters, particularly those suited for adventuring within a more urban environment, may not find this adventure rewarding in some ways. Because of its length, this adventure is intended for Home Play only, and so it is not advised that conventions order this adventure. This adventure can easily require 20 or more hours to complete, so be prepared to schedule ample time for play. This adventure includes a special “Glory Tier” difficulty level, designed for those groups who are 15th level and higher who desire more of a challenge than usual (be warned, the Glory Tier includes no additional rewards beyond those of APL 15, and features combats that are considerably more difficult).
This adventure is classed as a Special because it contains elements of Standard adventures, some of the difficulty (at times) of a Delve, and the roleplaying aspects of a Story-Focused adventure. This adventure does not follow the standard rules on Time Unit costs. It requires a minimum of 70 TU; however, some of these Time Units may be drawn from the next year’s allotment if necessary.
This adventure draws upon materials presented in the Player’s Guide to Arcanis, Legacy of Damnation, Magic of Arcanis, and Forged in Magic: Revised and Expanded. While it is not required to have any of these books on hand to run this adventure, it is recommended. Although this adventure is designed to be run as part of the Living Arcanis shared-world campaign, it can be played and enjoyed by any group whose adventures take them to the World of Shattered Empires, and it can even be transplanted to other campaign worlds with some effort.
This adventure takes place in 1028 I.C. and as such is fixed chronologically before the Battle of Solanos Mor. Therefore, characters with the Attacker of the Enclave certificate may take part in this adventure. However, choices have consequences, and players of such characters should be advised that not all of the rewards available from the adventure will be given to PCs who later participated in the siege of Solanos Mor. | - |
| 3-round |
| None Known |
| None |
| LA-HP1-01 | So Shall Ye Reap | Henry Lopez | 1-2 | *Retired* |
| The dark Fingers of Ymandragore reach out for a traveling noble son of the mighty Coryani Empire. The players race against a cadre of Harvesters determined to spirit away the arcanely-gifted boy. Should they fail, they condemn him to a life of slavery at the feet of the Sorcerer-King. | paradigmconcepts@aol.com |
| Harvesters, Ascension |
| None Known |
| None |
| LA-HP1-02 | Temptations of the Flesh | Henry Lopez | 1-5 | *Retired* |
| Honored to attend an Imperial Hunt hosted by Coryan's greatest General, the heroes are forced to stalk the most deadly of prey. The potent blood of divine bloodright has been spilled in a quest to answer an ancient mystery, one that even the gods fear to reveal. | paradigmconcepts@aol.com |
| 2-round, Coryani Empire, Ascension, Fleshripper |
| None Known |
| None |
| LA-HP1-03 | The Seeds of Our Destruction | Henry Lopez | 1-5 | *Retired* |
| Called upon by their Senatorial benefactor, the players are sent to investigate the theft of priceless artifacts in Sweet Savona. What at first seemed a simple mission of justice soon turns into a struggle for the very survival of humanity. | paradigmconcepts@aol.com |
| Savona, Ascension |
| None Known |
| None |
| LA-HP1-04 | Drinking Deeply from the Chalice of Midnight | Henry Lopez | 1-7 | *Retired* |
| Decimus, the PCs' previous contractor, has called upon them for a task of a more personal nature. But to help him, they may have to endure trials upon a doomed plane and risk capture by the minions of a Fallen Valinor in order to recover a relic of the Mythic Age. | paradigmconcepts@aol.com |
| Savona, Losknek, Ascension |
| None Known |
| None |
| LA-HP1-05 | To Reap the Whirlwind | Henry Lopez | 3-9 | *Retired* |
| The wheel has turned full circle and the actions of the past have come back to haunt the present. As the first Living Arcanis Story Arc reaches its penultimate chapter, the players must decide if the destruction of a great evil is worth the sacrifice of innocence. But who is it that has sowed such woe to ultimately reap the whirlwind? | paradigmconcepts@aol.com |
| Harvesters, Ascension |
| None Known |
| None |
| LA-HP1-06 | Assault Upon the Gate of Tears | Henry Lopez & Nelson Rodriguez | 3-9 | *Retired* |
| After surviving horrific combat and dire intrigue, the PCs must travel to a small island off the coast of Ymandragore to stop a madman from defeating a great Evil only to replace it with a potentially greater threat. | paradigmconcepts@aol.com, valassante@yahoo.com |
| Harvesters, 2-round, Ascension |
| For reasons of story continuity, it is recommended that this module be played immediately after To Reap the Whirlwind. |
| None |
| LA-HP2-01 | As Gray and Cold as Stone | Brian Schoner | 1-11 | *Retired* |
| You have received a private invitation to a social event at the villa of Acastus val'Assante, the Prelate of Coryan. It should be an impressive affair, with Grand Coryan's most influential citizens attending in all their splendor. But as always, deadly intrigues lurk behind the polite conversation, and rather than a sharp sword, you had best arrive bearing a keen wit. | brianschoner@bellsouth.net |
| Grand Coryan, Shake |
| None Known |
| None |
| LA-HP2-02 | Grains of Sand | Brian Schoner | 1-11 | *Retired* |
| Caravans have been disappearing on the southern edge of the Forsaken Wastes. Is it the work of common thieves, or something far more sinister? | brianschoner@bellsouth.net |
| Balantica, Shake |
| None Known |
| None |
| LA-HP2-03 | Where Illiir's Light Has Never Shone | Brian Schoner | 1-10 | *Retired* |
| Unrest in Abessios has led Hemin val'Tensen, General of the Legion of Radiant Glory, to ask for your aid. But the situation is much more dire than it appears, and a simple investigation soon has you fighting for your lives. | brianschoner@bellsouth.net |
| Abessios, Legions, Shake, Toranesta |
| The Player Handouts in the rear of the module are garbled and nearly illegible. |
| New Handouts |
| LA-HP2-04 | Wake | Brian Schoner | 1-11 | *Retired* |
| Wake (n.) 1. a watch held over the body of a dead person; "they are holding a wake for the murdered dwarf tonight." 2. a track or path left behind a moving object; "the killer left a trail of bloody corpses in his wake." (v.) To bring someone or something back to a state of consciousness; "such actions may wake something best left asleep." | brianschoner@bellsouth.net |
| Encali, Qomas, Shake |
| It is HIGHLY recommended that players play Grains of Sand before playing this module, and that they play with the same character. |
| None |
| LA-HP2-05 | To Shake the Pillars of Heaven | Henry Lopez | 4-11 | *Retired* |
| For over a thousand years, the Coryani Empire has withstood wars and heresies without number. But now, power-hungry claws threaten to rip the Empire apart. Both enemies and allies come from unexpected sources as the Season 2 story arc races towards its conclusion. | paradigmconcepts@aol.com |
| Grand Coryan, 2-round, Shake |
| None Known |
| None |
| LA-HP4-01 | The Word of Illiir | Henry Lopez | 6-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure A long-missing ally reappears in the unlikeliest of places, bearing information that will send a group of adventurers to the very edges of the Known Lands and beyond on a quest to wrest an ancient relic from the clutches of a mysterious group known only as The Banished. NOTE: It is strongly recommended that LA-HP4-01 be played before LA-HP4-02 and LA-HP4-03. | paradigmconcepts@aol.com |
| Solanos Mor |
| None Known |
| None |
| LA-HP4-02 | The Banished | Henry Lopez | 6-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure A long-missing ally reappears in the unlikeliest of places, bearing information that will send a group of adventurers to the very edges of the Known Lands and beyond on a quest to wrest an ancient relic from the clutches of a mysterious group known only as The Banished. NOTE: It is highly recommended that LA-HP4-02 be played after LA-HP4-01 and before LA-HP4-03.
| paradigmconcepts@aol.com |
| - |
| None Known |
| None |
| LA-HP4-03 | For I See Naught but Ruin and Woe | Henry Lopez | 6-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure With the Coryani Civil War ripping the Empire apart, the true victims are the poorer towns and villages who have always counted on the protection of mighty Legions that are no longer there. Faced with an implacable evil, must they now submit to a new master? NOTE: It is highly recommended that LA-HP4-03 be played after LA-HP4-01 and LA-HP4-02.
| paradigmconcepts@aol.com |
| Coryan |
| None Known |
| None |
| LA-IK-ENP-01-01 | Luck of the Draw | Derrel J. Weaver | 1-5 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure It was supposed to be a simple job. Guard the supply caravan on its way to Enpebyn and make some money. Then the bad weather set in and the supplies ran short. What could possibly go wrong next? This scenario is designed to give new players a first glimpse into Arcanis: The World of Shattered Empires and into the Invisible Kings Realm of Enpebyn. | Derrel_Weaver@yahoo.com |
| - |
| None Known |
| None |
| LA-IK-ENP-01-02 | Upon a Troubled Brow | Derrel J. Weaver | 5-18 | *Premiered, Not Generally Released* |
| The prophet Deolpholis once said, “Evil and good, like black and white, but how does one know which white is right?” When such choices lay before you, the consequences invariably weigh heavily upon a troubled brow. Heroes are needed to help solve a series of ghastly murders at the Temple of Solemn Passage just outside Enpebyn where the grisly trail of bodies might lead to friends and enemies both old and new. This scenario is a continuation of the “Forges of Mystery” series. As such, it is highly recommended that players select characters that have previously participated in LA SP 4-06 Blood of Innocence and LA SP 4-07 Under a Blood Red Sky. Undead and known Coryani Loyalist PCs will likely find this scenario extremely frustrating and/or deadly unless they have many influential friends in high places or a hidden stash of gold to grease the right palms. | Derrel_Weaver@yahoo.com |
| Forges of Mystery |
| None Known |
| None |
| LA-IK-HAI-01-01 | Behind Enemy Lines | Sean Esterline | 2-15 | Currently Available |
| What ancient secrets, or ancient enemies, are lost on the other side of the Godswall? After one thousand years of occupation by devils and demons, what awaits those who journey into the Sealed Lands? What could possibly entice someone to dare their soul to pass behind enemy lines? (This module may NOT be played by PCs native to the Haina Empire) | sesterline@msn.com |
| Haina Empire |
| None Known |
| None |
| LA-IK-MET-01-01 | Decadence & Discipline | Joe Cirillo | 1-5 | Currently Available |
| It is the week before Alphaeus Jona’s arranged wedding to Talia val’Borda of Plexus. Friends, foes, political allies and adversaries alike have descended on the capital city of Metra to gain favor or spread fervor during the festivities. This adventure is intended to serve as a role-playing intensive introduction to the Invisible Kings Domain of Metra.
| - |
| Metra, League of Princes |
| None Known |
| None |
| LA-IK-OCR-01-01 | To Cast Shadows on the Sun | Sarah Bruner | 1-5 | Currently Available |
| When an old and bitter feud is put to rest, an uneasy peace follows. But those that travel the darker paths of Old Coryan have no use for peace; or at least prefer the cover and distraction that chaos gives. Could the fragile alliance be broken already or are there heroes that can lift a hand and hold back the tide of shadowed fiends? | - |
| Old Coryan |
| None Known |
| None |
| LA-IK-OCR-01-02 | To Craft the Vaults of Hell | Jeffrey Witthauer | 1-10 | Currently Available |
| A contingent of Nol Dappan dwarves has arrived in Old Coryan at the request of High Priest Matarus Virdan-Altun, to assist High Priest Enkhu Shapseti with the rebuilding of the Myrantian Ghetto. They are outsiders, worshippers of Coryani Gods, and mistrusted by the very people they are building for. Some in the Ghetto feel this is a mistake, for under foreign hands who knows what dark secrets will come to light? Indeed, some in the Ghetto feel this most strongly.
Note: Characters with the cert Enmity of the Priests of Mahememnûn will find this adventure difficult, if not impossible, to complete. | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-Intro-01 | Taboo | Henry Lopez | 1-2 | Currently Available |
| A Nawal of the Yhing Hir calls upon the players to retrieve the body of his son from a place where no Horseman may ride. An introductory adventure suitable for levels 1 and 2. | PCIHenry@aol.com |
| Hinterlands |
| None Known |
| None |
| LA-Intro-02 | One Night in Coryan | M. Sean Molley | 1-4 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure In a move unprecedented in the history of Coryani politics, Pollux Pulcher val'Assanté forsook his Val family name and all his rights and privileges thereto. Instead, he married into the Gracchi family, perhaps the most powerful human family in the Empire. The newly-minted Pollux Pulcher Gracchi now seeks to become the leader of the Plebian Assembly, second in power only to the Coryani Senate and the Emperor himself. Of course, the only way business gets done in the Assembly is through the tireless efforts of a legion of pages, who carry messages, perform errands, and clean up "messes" of all sorts. Your new job as one of Pollux's pages should be very interesting indeed. Note: A full set of pre-generated characters appropriate for this adventure is included, but some or all of the players may instead bring their own characters. This adventure is designed to introduce players to the city of Grand Coryan, capitol of the mighty Coryani Empire, and to provide an explanation of current events in the campaign, especially the Coryani Civil War. | sean@basementsoftware.com |
| Grand Coryan |
| None Known |
| None |
| LA-Intro-3 | Duty and Justice | Scott Horn | 1-5 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure There are many rules of law civilizations live under. The law of nations, the laws of common kindness and decency, the laws of the gods: all these and more govern our lives. Sometimes these laws must by necessity contradict each other for the general welfare of all. When the sanctity of life and soul are involved, which law must take precedence? This choice is placed into the heroes' hands. Is mercy a crime, even when it can be considered treason? | - |
| Coryan |
| None Known |
| None |
| LA-MM2-01 | Poisoned Future | Jeffrey Witthauer | 1-10 | *Retired* |
| The strange heroes from the far off continent of Onara are brought before the village Soroka, who works her strange and deadly art to tell the fortunes of these strange characters. | gtseng3@aol.com |
| Nyambe |
| PCs must have spent 100+ TUs at the end of The Secret of Semar, in order to stay and visit Nyambe. |
| None |
| LA-MM2-02 | Grassland Chant | Jeffrey Witthauer | 1-10 | *Retired* |
| The inhabitants of the tUbI Grassland both loath and fear the mighty Entare, Lion-folk, who hunt the Savannah. But despite their fear, there are times when brave heroes must fight the Entare. Now is time. | gtseng3@aol.com |
| Nyambe |
| PCs must have spent 100+ TUs at the end of The Secret of Semar, in order to stay and visit Nyambe. |
| None |
| LA-MM2-03 | Seeking the Elephant | Jeffrey Witthauer | 1-10 | *Retired* |
| A group of Tuslan hunters going after a rogue elephant in the Nibomay Savannah invite the strange newcomers from Onara to join them, to test their strength, intelligence, and skill. | gtseng3@aol.com |
| Nyambe |
| PCs must have spent 100+ TUs at the end of The Secret of Semar, in order to stay and visit Nyambe. |
| None |
| LA-MM3-02 | Where Gods Fear to Tread | Derrel Weaver & Sean Molley | Any | *Retired* |
| After an extremely arduous journey into the Blessed Lands, you have come to a crossroads, both figuratively and literally. Will you press on to the Citadel of Nier as did the Sword of the Heavens, or will you turn to a safer path toward the First City as many others from the expedition have? You know what lies on the path to the Citadel is the most dangerous journey undertaken by man in modern history. But, on that path, the answers you seek may lay …or perhaps…just a grisly death. What path will you choose? Will you journey to
safety, or venture where Gods fear to tread? An EXTREMELY LETHAL, Origins exclusive special mission for Living Arcanis characters level 4 and higher. All participants must present
themselves in self-mustered RPGA legal groups when beginning this scenario. All players must currently have, and be ready to maintain, a valid email address for a minimum of one year of real time. You must also sign an NDA to participate. PCI and the authors wish to
make the players fully aware that your chances of surviving this scenario are VERY…VERY…VERY slim. An AVATAR of Nier and twenty thousand warriors did not finish this journey. This is your final warning…proceed at your own risk. | Derrel_Weaver@yahoo.com |
| Leonydas, Blessed Lands |
| None Known |
| None |
| LA-PQ1-WoEF1 | The Riddle of Fire | Kimberly Wajer-Scott | Any | Currently Available |
| You have traveled to the city of Hunder, deep in the country of Canceri, to face the holy fires of Nier. Only the worthiest of worthies can pass through the holy flames and emerge alive. Will you be one of them, joining the elite ranks of the Warriors of Eternal Flame? Or will you be consumed by the judgement of Nier? | livingarcanisdm@onaraonline.org |
| Hunder |
| Characters which do not meet the pre-requisites for this Prestige Class may not play this module. |
| None |
| LA-PQ3-01 | Twilight's Innocence | Duane Choquette | 3+ | *Retired* |
| A dream flickers in the night, like a candle fighting against the wind. Things, which should remain buried, have risen to the surface, and threaten all that has been accomplished. The sleeping giant is stirring. Ssethregore is on the move once more and nations will tremble beneath its taloned tread before all is done. Will a band scaled heroes succeed against all odds or shall hope die as all spirals down into desolation?
A Special Event for Ss’ressen PCs Only: Level’s 3+ | - |
| Ssressen |
| None Known |
| None |
| LA-SP1-01 | Hidden Greed | Daniel Perez | 1-5 | *Retired* |
| Tempers flare when the usually peaceful ss'ressen of the Black Talon egg clutch begin to attack the small town of Saeber and threaten to plunge the region into a brutal conflict.The players are all that stand
between peace and one man's misguided greed that could end in all-out genocide. | halwhitewyrm@yahoo.com |
| Black Talons, Milandir |
| Engravers font is not embedded in certs. If you don't have the font on your computer the certs will be displayed incorrectly. |
| Engravers Font |
| LA-SP1-02 | Bargains of Flesh and Spirit | Henry Lopez | 1-5 | *Retired* |
| The blades of the dwarven Master Craftsmen Elebac are close to perfection, but he feels his time on this plane is almost over. With the chance that Illiir's Curse may be lifted with the completion of his final masterpiece, he seeks to extend his life unnaturally. The PCs are faced with a dire moral dilemma; should they assist this kindly ancient dwarf in his bid for lichdom by escorting him to Ventaka in Canceri or ally themselves with the deadly Reavers in sealing his doom? | paradigmconcepts@aol.com |
| Elebac, Ventaka, Solanos Mor |
| Type of weapon award not specified. It must be bladed and non-exotic (gladius is okay). |
| None |
| LA-SP1-03 | Songs that Stir the Darkest Heart | Rene' Alfonso | 1-7 | *Retired* |
| Some timely assistance to the merchant Ogden Hezkatar gets you an invitation to the Splintered Oak Tavern and Inn to see the heavenly songbird Anulee Relathaine. It promises to be a performance none will forget although many may wish they could. | - |
| Milandir |
| None Known |
| None |
| LA-SP1-04 | I Know Thee, Brother | Eric Wiener | 1-5 | *Retired* |
| A dark shadow falls over the bright kingdom of Milandir as a mysterious affliction strikes the bustling city of Faerdlau. Dozens have already perished and hundreds more await their doom; only those of divine heritage are spared the plague's horrible wasting. A cure is declared by the Sisters of the Lady's Mercy, keepers of a Beltinian convent within the dreary glades of the Faerdwalden, but there are those that would consider the "cure" to be at the root of the sickness. Can the heroes uncover the truth before the voices of Faerdlau are silenced forever? | - |
| Milandir |
| None Known |
| None |
| LA-SP1-05 | Carnival of Swords | Scott Charlton | 1-9 | Currently Available |
| In the depths of the Shadowed Age, Yeolin, ancient King of Coryan made a terrible oath sealed in the blood of the val’Assante line. For millenia the val’Assante have paid this debt to keep the ancient God of the Hills appeased with rites of blood and sacrifice by his Horned King. Without this payment, the land would know blight until the role of Horned King was again filled. The Horned King now lies dead and only the blood of the first among the val’Assante can set things aright. | - |
| Old Coryan, 8+ hours, Legions |
| The module is listed for levels 1-9, but is tiered only for levels 1-7 in combat. Also, PCs must decide at the end, whether to accept the Armillus or not. Acceptance means swearing a Sarishan Oath. |
| Coryani Pledge Ceremony, Armillus Rules & FAQ |
| LA-SP2-01 | The Children of Leviathan | Scott Charlton | 1-7 | *Retired* |
| Rare shipments of blast powder come but once a year, delivered by the secretive monks of Altheria to the noble houses of Onara. Such a shipment was on the Mhyrcian sloop Dauntless, bound for the Milandisian capitol of Naeraanth, along with a clandestine cargo loaded at Fort M'kimbe' on the lofty Altherian coast. But now vessel, crew and cargo alike have disappeared without a trace among the jungle-covered Ophidian Isles. Rumors speak not of mortal pirates, but supernal watery horrors, and the spectral servitors of an ancient cult who prowl the Bay of Spines, bowing to none save their ubiquitous and diabolical sea god. It is left up to a small band of wayward adventurers to confront the culprits of this wanton act of piracy, not only to retrieve the mysterious cargo of the Dauntless, but also to unveil the phantom sea reavers known only as the Children of Leviathan. | - |
| Altheria |
| Acceptance of the White Sash requires swearing an Oath of Fealty to King Osric IV. |
| Milandisian Oath of Fealty, Armillus Rules & FAQ |
| LA-SP2-02 | Senator's Seal | Michael S. Webster & Team Paradigm | 1-5 | *Retired* |
| A simple act of larceny paves the way for a scandal that threatens to shake the very foundation of the Coryani Senate. Few Senators are courageous enough to defy the Emperor and his scheming foreign mistress and one of the most influential of these brave men faces embarrassment and dishonor. In a nation that declares Duty and Honor to be of the utmost, can the heroes prevent a noble soul's fall from grace? | - |
| Grand Coryan |
| The seal itself may not be kept by the party. If they attempt to do so, the GM should apply the rules for theft. |
| None |
| LA-SP2-03 | All that Glitters | Jeff Johnston | 1-9 | *Retired* |
| A mysterious carving holds the key to lost pirate treasure - and someone doesn't want you to find it. | - |
| Freeport |
| None Known |
| None |
| LA-SP2-04 | Cast Upon Tides of Weal and Woe | Chris Jarvis | 1-7 | *Retired* |
| Ill winds bluster and blow casting our adventurers upon tides of weal and woe. The heroes are called to make the direst choice; will a city's citizens lament or rejoice? | - |
| Freeport, 2-round |
| None Known |
| None |
| LA-SP2-05 | The Hand of the Master | Jeffrey Witthauer & Jeffrey Meehan | 1-11 | *Retired* |
| Elabac has returned to Solanos Mor to work on the perfect item until his death. But some people may want that death to come sooner than it should. Elabac's apprentice fears that even Solanos Mor's stone walls cannot protect his master, but who would want to slay Elabac? And how far would they go to do it? | gtseng3@aol.com |
| Elebac, Solanos Mor, Fleshripper |
| It is recommended that characters play Bargains of Flesh and Spirit before playing this module, and that they play this module with the same character. |
| None |
| LA-SP2-06 | Double Dueling | Jeffrey Witthauer & Jeffrey Meehan | 1-11 | *Retired* |
| The head of the prestigious Red Sword Fencing School in Old Coryan has come under suspicion of murder. Is he truly guilty of the murders in the Myrantian ghetto? And is this the work of a single madman, or a starting point for something far more sinister? | gtseng3@aol.com |
| Old Coryan, Legions |
| It is recommended that the GM reference the Carnival of Swords citybook for more background on Old Coryan. |
| None |
| LA-SP2-07 | The Serpentine Path | Derrel Weaver | 1-11 | *Retired* |
| Heroes are created by chance, circumstance and fate. So are martyrs. Which will be your destiny? Find out as you travel the serpentine path between Althre' and Semar. | derrel_weaver@yahoo.com |
| Altheria |
| This module tends to run much longer than 4 hours, and is very combat-heavy. It is recommended that a double-long slot is scheduled in order to enjoy the entirety of this module. |
| None |
| LA-SP2-08 | The Secret of Semar | Henry Lopez | 1-11 | *Retired* |
| An activated Portal has been uncovered that does not pierce space with the soothing blue light of Anshar, but the bloody glow of the scaled horrors of Arcanis. The PCs must track down a small force of Ssethregorans that have escaped to the lost continent of Nyambe before they are able to rain ruin on the ancient homeland of the val'Abebi. | paradigmconcepts@aol.com |
| Nyambe, Altheria |
| Though it is not strictly necessary for play, it is recommended that the GM look over a copy of the "Nyambe: African Adventures" sourcebook for background. |
| None |
| LA-SP2-09 | Unpaid Debts | Eric Wiener | 1-11 | *Retired* |
| The lost sword, Precision, forged at the dawn of the First Imperium, is uncovered in Moratavia. An ancient gift to be given to the master of the val'Tensen family, the blade was intended as a salve to heal a wound to val'Tensen honor; a wound inflicted by the sharp knife of val'Assante arrogance. Now, the there stand two men, Adolphos, Duke of Moratavia and Menisis, Defender of the Coryani Empire that claim to be the rightful master of the val'Tensen family. To avoid a renewed outbreak of war, each man agreed to transfer the blade to the care of the Order of the Blade, a militant monastic order given to the worship of Hurrian. An honor guard of Illiirite paladins was dispatched by the Archprelate of Tralia to convey the blade to the Citadel of Storms. They never arrived... | - |
| Milandir |
| None Known |
| None |
| LA-SP2-10 | Faith, Hope, and Honor | Pedro Barranechea & Jeffrey Witthauer | 5-11 | *Retired* |
| Cancerese raiding parties torment two Milandisian border towns. The knight who defends these towns is reported to work miracles. The people of Milandir say he is a noble man with power gifted to the gods. But others are not convinced. | gtseng3@aol.com |
| Milandir |
| None Known |
| None |
| LA-SP3-01 | Heart and Soul | Jeffrey Witthauer & Jeffrey Meehan | 1-11 | *Retired* |
| The rough Rivertown of Old Coryan is no stranger to disappearances, but this time the victims are two wealthy patricians whose status demands an investigation. What should be a routine investigation quickly turns deadly, as powerful political forces take an interest in a seemingly random crime. | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP3-02 | To Drink Poison from Gold | Kristy Ockunzzi-Sanders | 3-9 | *Retired* |
| The city of Tralia is alight with a grand celebration as a play commemorating the Battle of Semar is holding its opening night. Invitations have been sent to all veterans who serve to protect
Altheria. But the morning brings a dismal awakening with the mysterious death of two young Beltinian priestesses at a convent just outside the city limits. The heroes must use both mind and mettle to save the nuns and to protect a secret hidden deep within the annals of time. | wirestars@yahoo.com |
| Milandir, Tralia, Beltinians, 2-round |
| None Known |
| None |
| LA-SP3-03 | A Family Affair | David T. Chappell | 5-11 | *Retired* |
| A journey escorting an Imperial emissary leads from the Coryani Empire to the League of Princes. In the city of Zhuerlauv, the social elite are invited to a private celebration, yet myriad transactions proceed behind closed doors. The mystery of an unspoken prediction envelops a young nobleman's coming-of-age celebration. Unknown possibilities may warrant investigation and probing attempts at explanation,
but does any definite secrecy lie behind the shadows? A thoughtful adventure for inquiring characters with an emphasis on role-playing. | dchappell@nc.rr.com |
| League of Princes, Capharra, Kio, Undir |
| None Known |
| None |
| LA-SP3-04 | Wrong Turn at Coryan | Eric Wiener & M. Sean Molley | 1-13 | *Retired* |
| It is not what you know; it is what you can prove... and whether or not you live long enough to tell the tale in the first place.
This is a LIVING ARCANIS CRAWL adventure, designed for 1st to 13th level characters (APL 2 through 12). Characters not within this level range may not be played in this scenario.
| - |
| Ssethregore |
| None Known |
| None |
| LA-SP3-05 | Soaked | Dale Friesen & Sean Molley | 1-7 | *Retired* |
| On a rainy day in Freeport, justice, vengeance, and profit collide in a whirlpool of conflict. Will you watch from the shore, or dive in and swim to someone's rescue? More importantly, who are the minnows and who are the sharks?
| - |
| Freeport |
| None Known |
| None |
| LA-SP3-06 | The Seventh Sin | Simon Collins | 1-11 | *Retired* |
| A mage is missing in the city of Freeport, and searching for clues
to her fate may lead you from the gutters of the poor to the bedrooms of the powerful. | - |
| Freeport |
| None Known |
| None |
| LA-SP3-07 | Shattered Dreams | Jeffrey Witthauer & Jeffrey Meehan | 1-13 | *Retired* |
| An ancient sword holds incredible power, but also deadly danger. To confront the source of Fleshripper's curse, a journey must be taken into the mists of the past, along the pathways of the unreal, where a battle is being fought to decide the fate of legions of souls, trapped in the shards of shattered dreams.
It is strongly recommended that players with Fleshripper play this module with that sword in thier possession. | gtseng3@aol.com |
| Fleshripper, |
| None Known |
| None |
| LA-SP3-08 | As Lizards' Stings | David T. Chappell | 1-3 | *Retired* |
| The wilds of western Toranesta are famous for ancient ruins, lost magic, wondrous riches, mysterious miracles, impressive temples, and extravagant tombs. They are also infamous for the sand and wind, desert and wasteland, dryness and dehydration, burning heat and eternal sun, humanoid tribes and bands of outlaws. Near the small
village of Aghurmi, cunning bandits have been snatching travelers' belongings and eluding capture. It is reasonable to have a secret hideout in the vast desert, but some things are best left undisturbed.
This adventure is Part I in the series "Such Fell Serpents." | dchappell@nc.rr.com |
| Fell, Toranesta |
| None Known |
| None |
| LA-SP3-09 | A Sword of a Different Mettle | Charles Skidmore | 1-11 | *Retired* |
| It is easy to render aid to the kind and just of the world, or the downtrodden and the weak. How should we feel about helping those who may not fit any of those molds? The truest test of a man is in his actions, because not all swords are forged from the same steel. | chasesyahoo@hotmail.com |
| Grand Coryan, Ulfilia |
| None Known |
| None |
| LA-SP3-10 | Bloody Sands of Sicaris | Scott Charlton | 4-11 | Currently Available |
| A Home-Play d20 LIVING ARCANIS Adventure (3 rounds) Thrust into the intrigues of mighty nations and the sinister plans of the far-flung cities of foreign lands, a group of adventurers join an Imperial legate on a secret mission of direst importance to the ancient outpost of Sicaris. The mission is twofold: To bring back a wayward noble daughter of the Imperial family of val'Assante, and to find the source of the turmoil that seeks to tip the teetering balance of power. These objectives will lead the heroes into a shadow war of sinister alliances, secretive cabals, assassins, spies, and unfolding machinations This module is an RPGA home-play adaptation of the print module The Bloody Sands of Sicaris from Paradigm Concepts, Inc. The original product is still in print and may be ordered from your friendly local game shop using ISBN 1-931374-03-1. | - |
| Hinterlands, Sicaris, Arena |
| None Known |
| Tiering Document and Certs |
| LA-SP3-11 | Between the Candle and the Light | Jack Cooper | 3-12 | *Retired* |
| In a small Milandisian town near the Canceri border, Good and Evil do battle within the hearts of men and a tale of Murder, Betrayal, Avarice, and Redemption forty years in the making is to conclude in one fateful night as all involved find themselves shrouded in the twilight between the candle and the light. A Living Arcanis adventure for character levels 3-12. | - |
| Heliadaquae, Milandir |
| None Known |
| None |
| LA-SP3-12 | Virtue's Crypt | Jeffrey Witthauer & Jeffrey Meehan | 1-11 | *Retired* |
| He is the most feared man in Old Coryan's Monedula Prison. He is an
innocent man framed for his crime. He is a political dissident who fomented rebellion. He is an honorable man trying to save his people. He is a monster. He is a hero. Just who is Seker Khemehar, former leader of the Myrantian Medja? A call to save an innocent life is inexorably entwined with another life, not so innocent. As the layers of deception are peeled away, who will triumph? The predator or the prey? | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP3-13 | Whispers in the Dark | Derrel Weaver | Any | *Retired* |
| Forty thousand seasoned Nierite warriors followed the Sword of the Heavens into the Blessed Lands on his quest to retake the Throne of Man. They failed. Only half of the mighty Nierite army returned, and they did so without their beloved leader. What happened to
twenty thousand Nierites and the Sword of the Heavens is an intriguing mystery, especially considering there was no known standing army to stop their march. Many powerful patrons and shadowy groups wish to solve this mystery and have commissioned an expedition to retrace the Sword's path into the Blessed Lands. Will you be a
part of that expedition? If you are, will you return, or will you succumb to the whispers in the dark? | Derrel_Weaver@yahoo.com |
| Nierites, Blessed Lands |
| None Known |
| None |
| LA-SP3-14 | Lusting Leeward | Jeffrey Witthauer & Jeffrey Meehan | 1-13 | *Retired* |
| An Altherian freighter is seized by the watch for carrying contraband into Old Coryan. Both the Medja and the Cafelans want to get their hands on the cargo inside. But other forces are at work, both within and without, all in search of one thing -- more firepower. Players are strongly encouraged, but not required, to play LA-SP3-12 "Virtue's Crypt" before playing this module. | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP3-15 | Till Death Do Us Part | James Zwiers | 5-13 | *Retired* |
| An oath sworn before Sarish in a moment of passion has been broken.
A devoted soul wants to move on, but finds that he cannot, because the burden of a forsaken vow holds him pinned beneath its eternal weight. A plea for help from beyond the pale leads down the road to redemption – or destruction. How far are you willing to go to help a
dead man atone for his mistakes?
It is strongly recommended, but not absolutely required, that players have taken part in the adventure LA-HP2-05 To Shake the Pillars of Heaven before playing this adventure.
This is a STANDARD LIVING ARCANIS adventure, designed for 5th to
13th level characters (APL 6 through 12). Characters not within this
level range may not be played in this scenario. | - |
| - |
| None Known |
| None |
| LA-SP3-16 | Sins of the Fathers | Jack Cooper | - | *Retired* |
| - |
| Heliadaquae |
| None Known |
| None |
| LA-SP3-17 | No Quarter | Stephen Muray | 1-14 | *Retired* |
| "Destiny waits alike for the free man as well as for him enslaved by
another's might." -- Aeschylus (525 BC - 456 BC), The Libation
Bearers
A ship belonging to a Savonan merchant has disappeared on the way to
Freeport. The PCs are hired to investigate the matter, but what
starts out as a search and rescue mission quickly becomes far more
complicated. Can it be true that the ship and her crew are being
held prisoner by the legendary Pirate King of Magra?
WARNING: While skill at arms is certainly required, parties that
define "negotiation" as "whacking it with a sword until it does what
I tell it to do" may find this adventure very difficult to complete
successfully. | smuray@thunderonthunder.com |
| Freeport, Magra |
| None Known |
| None |
| LA-SP3-18 | Emergence of the Spurned | James Zwiers | 1-13 | *Retired* |
| A people long hidden, freed with the help of benefactors who themselves would not see freedom for years more. Now at last they may be re-united in an ancient fortress of arcane might hidden in the folds of time. Can you help these long forgotten people re-enter the world of Onara and help them find their place?
It is strongly recommended, but not absolutely required, that player have taken part in the adventure LA-HP2-03 Where Illiir’s Light Has Never Shone before playing this adventure. It would be helpful, but is by no means required, if players have taken part in either both of the adventures LA-HP2-02 Grains of Sand and LA-HP2-04 Wake before playing this adventure. This standard Living Arcanis adventure is designed for 1st to 13th level characters (APL 2 through 12). Characters not within this level range may not be played in this adventure. | - |
| Emergence, Forsaken Wastes, Toranesta, Coryan |
| None Known |
| Corrected Mod & Certs |
| LA-SP3-19 | Perchance to Dream | Jeff Witthauer and Jeff Meehan | 1-15 | *Retired* |
| The Festival of Mahememnun is a time for the Myrantians of Old
Coryan to celebrate and honor the dead. Legend has it that this
annual ceremony appeases the dead, so they feel no need to terrorize
the living. But this year it may not be enough. Something is
stirring in the catacombs under the Myrantian Ghetto. But for what
purpose? Destruction, or renewal?
It is strongly recommended, but not absolutely required, that
players have taken part in the scenarios LA-SP3-12 Virtue's Crypt
and LA-SP3-14 Lusting Leeward before participating in this adventure.
WARNING: This adventure is a dungeon crawl. It's an Arcanis dungeon
crawl, so there's more to it than an endless succession of 5'
squares and traps and combat, but it is fundamentally a dungeon
crawl.
| gtseng3@aol.com |
| Old Coryan, 2-round, Falcon Cobra and Rat |
| None Known |
| None |
| LA-SP4-01 | Dark Harvest | Gregory S. Walker | 4-14 | Currently Available |
| Something evil is hunting the workers at a remote farming station belonging to the Altherian Shining Patrol. Can you put a stop to this malevolence before it’s too late? This LIVING ARCANIS STANDARD adventure is designed for 4th to 14th level characters (APL 5 through 13). Characters not within this level range may not be played in this scenario. | - |
| Altheria, Shining Patrol |
| None Known |
| None |
| LA-SP4-02 | Fractured Souls | Jeff Boyce | 3-15 | Currently Available |
| The Chamber of Repose has been the sacred resting place for the soul
shards of the Dwarven people for over 2500 years. However, some of
the shards in the Enclave of Tir Betoq have recently been found
missing. Who is taking shards and why? This module is Part 2 in the
Dwarves of Onara series.
WARNING: Dark-kin may find this module extremely frustrating and
potentially arbitrarily deadly. A table with multiple Tainted
characters is very unlikely to be able to successfully complete this
adventure. If you don't understand why, please see page 126 of the
Codex Arcanis.
| - |
| Dwarves of Onara, Tir Betoq |
| None Known |
| None |
| LA-SP4-03 | Under a Dying Sun | James Zwiers | 1-14 | Currently Available |
| Far away under the shifting sands of a dead world that lies under a dying sun are the crumbling remains of an ancient war. Diotimus Verus, scholar in recluse, has asked for you to investigate these ruins and learn what you can from them. Only courage will reveal the secrets that lie buried beneath the shifting sands. A Standard Living Arcanis adventure for characters 1st to 14th level (APL 2 to 13). Characters not within this level range may not be played in this scenario. NOTE: This is the sequel to LA-SP3-18 Emergence of the Spurned. While this adventure isn't designated as a Crawl scenario, it presents few opportunities for diplomatic type characters. | - |
| Coryan, Forsaken Wastes, Toranesta, Emergence |
| None Known |
| None |
| LA-SP4-04 | Hope of the Fallen | James Zwiers | - | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure The Harvesters of Ymandragore have always taken those they wish, and few can stand in their way. Now, someone has been taken and a foolhardy rescue is being mounted. Are you able to go through hell on Onara and back again to rescue a friend? Are you willing to sacrifice life, limb, sanity, and soul to free a friend? How far do the bonds of friendship go? What if the person to be rescued is but the friend of a friend? What if the person to be rescued is but a stranger, does courage go so far? Note: This adventure may be of particular interest to members of the Hawk and Shield, the Order of the White Veil, and any other character who is very strongly opposed to the predations of the Sorcerer-King. | - |
| Ymandragore |
| None Known |
| None |
| LA-SP4-05 | The Red Lantern Street Affair | Jeffrey Witthauer & Jeffrey Meehan | - | *Premiered, Not Generally Released* |
| One by one the women of Red Lantern Street are dying, brutally murdered. As
the church and Marsarius Provasi race to discover the culprits, tensions in
Old Coryan build to a head. When politics, prejudice, and murder mix, can
anything avert total chaos? Part IV of The Falcon, The Cobra, The Rat. | gtseng@aol.com |
| Old Coryan, Falcon Cobra and Rat |
| None Known |
| None |
| LA-SP4-06 | The Blood of Innocence | Derrel Weaver | all | Currently Available |
| Children have begun to disappear in Enpebyn, the forge of the Empire.You will be tasked with unraveling this mystery. But, where do the distant tendrils of this villainous plot truly lie? This is a job for heroes! This is a 4-hour stand alone "Standard" Living Arcanis scenario, but it is Part One of the "Forges of Mystery" trilogy. PCs should play this scenario before playing "Under the Blood Red Sky" or "Into the Lavender Way." This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above. | derrel_weaver@yahoo.com |
| Forges of Mystery, Enpebyn |
| None Known |
| None |
| LA-SP4-07 | Under the Blood Red Sky | Derrel Weaver | all | Currently Available |
| The mystery of Enpebyn is far more complex than it first appeared in "The Blood of Innocence." Together with your fellow heroes, you must continue your investigation and unravel the full mystery of the missing children before it is too late. This is a 4-hour stand alone "Standard" Living Arcanis scenario, but it is Part Two of the "Forges of Mystery" trilogy. PCs should play this scenario before playing " Into the Lavender Way" but after "The Blood of Innocence." This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above. | derrel_weaver@yahoo.com |
| Forges of Mystery, Enpebyn |
| None Known |
| None |
| LA-SP4-08 | Many Arms, Many Masters | Jeffrey Witthauer & Jeffrey Meehan | 4-14 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure Anyone can tell you that nothing goes on in the Myrantian Ghetto without the knowledge of Heru Bas, Master of the elite Myrantian Medja. But events in the Ghetto are beginning to puzzle even Heru Bas, and what little he has been able to learn troubles him greatly. Is someone working to betray him? Or are the stakes even higher than mere treachery? Note: This module continues the Old Coryan story arc. It is strongly recommended, but not absolutely required, to play the following modules before this one: Virtue’s Crypt, Lusting Leeward, Perchance to Dream, and The Red Lantern Street Affair. | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LA-SP4-09 | Between the Devil and the Deep Blue Sea | Chris Sanders | 1-8 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure
The storm did chase our wounded ship
Faster than we be;
Skull-and-Bones flew in our path
Freeport-bound was she.
Captain he had seen our fate
And shouted unto me:
“Let’s die like men, for caught we are
Between the Devil and the deep blue sea.”
-- Merchantman’s sea chant, unknown origin
The adventuring life is difficult and dangerous. What could be more enjoyable than a pleasant sea voyage to take your mind off the travails of the road? (Note: This adventure is highly recommended as a good introduction to Arcanis for new players.) | - |
| Freeport |
| None Known |
| None |
| LA-SP4-10 | Heart of the Matter | Matt Blank & James Zwiers | 1-14 | Currently Available |
| Over the last few months, a number of Laerestri have failed to report back to Ethelios. This would not normally be cause for alarm; Those Who Roam often fail to make contact with the Vastwood for months or even years at a time. However, the last known locations of all the missing Elorii are surprisingly close together. Is this just a coincidence, or are the disappearances connected in some fashion? Players with Elorii PCs are encouraged, but not required, to play those PCs in this scenario. | - |
| Elorii |
| None Known |
| None |
| LA-SP4-11 | Stream of Consciousness | M. Sean Molley | 1-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure The survivors of the recent Battle of Enpebyn told of a beautiful, ten-foot-tall Elorii woman clad in the purest shimmering white armor who helped turn the tide in the battle against the il'Huan horde. No one seemed to know who she was or where she came from, and the last time anyone saw her alive was when she dove into the Lavender Way to take the fight directly to the enemy. In the months since that battle ended, the Laerestri have been searching for any information about her, but to no avail. Now a summons has come for you from a most unlikely source -- the Council of Elders of Ethelios, capitol of the mighty Elorii nation of Elonbe. It seems that you are to be granted safe passage through the Vastwood for a meeting of great importance. But what could be so terrible that the Council feels the need to reach beyond its own borders for assistance for the first time in nearly four thousand years? Note: Players of Elorii PCs, particularly Suromari and Warders, are strongly encouraged to play those characters in this scenario. However, the party is not required to have any Elorii in order to succeed. | sean@basementsoftware.com |
| Elorii |
| None Known |
| None |
| LA-SP4-12 | Blood-Soaked Dawn | James Zwiers | 1-12 | Currently Available |
| A One-Round d20 Living Arcanis Adventure The tears of a thousand years have salted the seas; tears shed in pain, tears shed in love, and tears shed in the rememberance of an ancient terror. However, that terror stalks the land, and the seas again. A lost cause sets sail under a blood-soaked dawn. Are you willing, able and foolish enough to champion their cause and search for the damned? And what if you should find them? Will you shed yet more blood into waters that are stained scarlet with the blood of a thousand years? This adventure is the first of the five Weekend in Freeport adventures for 2005. It is highly recommended that this adventure be played before any of the others, although it is not necessary. This adventure combines elements of wilderness and urban adventuring, and it is recommended that parties be adept at both. It is recommended that GMs have access to the Freeport: The City of Adventure book as published by Green Ronin Publishing, but it is not essential or required to run this adventure. | - |
| Freeport |
| None Known |
| None |
| LA-SP4-13 | Drenched | M Sean Molley & Dale Friesen | 1-12 | *Premiered, Not Generally Released* |
| - NerdCon 2005 Premiere | sean@basementsoftware.com |
| Freeport |
| None Known |
| None |
| LA-SP4-14 | Artifice & Espionage: The Arts of Subterfuge | James Zwiers | 1-12 | Currently Available |
| A One-Round d20 Living Arcanis Adventure Cloak-and-dagger dealings in the city of Freeport lead to twisted rumors of an ancient evil. Powerful foes dance within the twilight shadows. The ability to discern truth from falsehood is of questionable value when everyone lies. Nevertheless, you must separate fact from fiction, and quickly -- for time is running out on Freeport and everyone who dwells within. This adventure is a city-based investigation and roleplaying intensive adventure. Parties that rely on physical means to investigate matters may find themselves quickly frustrated in this adventure. It is recommended that GMs have access to the Freeport: The City of Adventure book as published by Green Ronin Publishing, but it is not essential or required to run this adventure. | - |
| Freeport |
| None Known |
| None |
| LA-SP4-15 | Secrets of the Serpent's Teeth | James Zwiers & M. Sean Molley | 1-12 | *Premiered, Not Generally Released* |
| - NerdCon 2005 Premiere | - |
| Freeport |
| None Known |
| None |
| LA-SP4-16 | The Sea Lord's Return | James Zwiers | 1-12 | Currently Available |
| A One-Round d20 Living Arcanis Adventure Recent troubles within Freeport have galvanized the population to renew its calls for a new Sea Lord to be chosen. For too long the city has foundered over the matter of succession. Everyone, ranging from the clergy of Yarris, to the wealthy nobles of the posh Old City, to the various gangs and factions within the dirty sewers of Scurvytown, wants to see the crisis ended and a measure of order restored. One of the most important questions to be resolved centers around the identity of Drac's true heir. Perhaps the time has come for the truth to be revealed at last. It is recommended that GMs have access to the Freeport: The City of Adventure book as published by Green Ronin Publishing, but it is not essential or required to run this adventure. | - |
| Freeport |
| None Known |
| None |
| LA-SP4-17 | Castle by the Sea | Jack Cooper | 1-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure In the Milandisian capital city of Naeraanth, the nephew of a Duke has been accused of a vile crime - murder. The Duke believes his nephew to be innocent, but the young Knight refuses to speak to anyone about the night in question. What secret is dangerous enough that an honorable man would hang for a crime he did not commit? Can your group of investigators unwind the thread of evil machinations quickly enough to discover the grisly truth that lies buried in a castle by the sea? | - |
| - |
| None Known |
| None |
| LA-SP4-19 | Where the Ghost of Legend Lies | Jack Cooper | 1-10 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure Censure is rife with ancient myths and tales of great deeds, through which mortals transcend into legend. Though these heroes fade and are delivered unto the rot of Neroth's bosom, the saga of their famous exploits remains an eternal legacy. But some legends are best left to die in silence, lest their legacy turn into a tale of living sorrow. | |
| Censure, Hinterlands |
| None Known |
| None |
| LA-SP5-01 | The Darkest Depths | Chris Sanders | 1-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure In a world where morality is gray, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? | |
| Seremas, Elorii |
| None Known |
| None |
| LA-SP5-02 | Beyond the Threshold of Never | Chris Sanders | 1-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS Adventure The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This is a LIVING ARCANIS STORY SCENARIO. | - |
| Seremas, Elorii |
| None Known |
| None |
| LA-SP5-03 | Veiled Truths | Casey McGirt | 1-16 | Currently Available |
| One-Round d20 LIVING ARCANIS Adventure Legend has it that when the Goddess Larissa pierced the veil to the future, she went mad and sought solace in the pleasures of the flesh to forget the horrors she had witnessed. Now, a terrible tragedy in Milandir may be the first warning of a terrible fate in store for the Mother Church and her children across Onara. What will you find when you peer beneath the Goddess’ veil? | - |
| - |
| None Known |
| None |
| LA-SP5-05 | To Spin An Ancient Web | James Zwiers | 1-18 | Currently Available |
| The depths of the swamps that surround the Kraldjur River are riddled with ancient ruins, sunken into the swamp. Not all of these ruins are abandoned, and not all ruins are desolate and pillaged. How far will you delve into the murky depths of the Kraldjur Morass? Notes: This adventure is a sequel to LA-AP4-01 Queen’s Castle, and while it is recommended that you play this adventure after first playing Queen’s Castle, the adventures do not have to be played in order. It is recommended, but not absolutely necessary, that the party contain at least one character who is skilled in the wilderness (such as a Ranger) and at least one character who is skilled in dealing with traps and hazards (such as a Rogue). This adventure is slightly longer than a typical one-round adventure but not nearly as long as a typical two-round adventure; actual play time should be around five hours. The adventure gives a slightly higher than normal XP and treasure distribution and also costs 12 Time Units instead of the standard 10 Time Units. | - |
| Altheria |
| None Known |
| None |
| LAN-HP1-01 | Crack the Dome of Night | Kimberly Wajer-Scott | 1-11 | *Retired* |
| The City of Secrets is true to its name. A band of adventurers is needed to escort a diplomat on a mission of dire urgency, but what happens when diplomacy fails? | livingarcanisdm@onaraonline.org |
| Nishanpur, Ventaka, Under the Sword, Canceri |
| None Known |
| None |
| LAN-HP1-02 | On the Red March | Kimberly Wajer-Scott | 1-11 | *Retired* |
| The ancient city of Ventaka sits crumbling, and a diplomat must reach the buried Portal of Anshar there in order to complete a desperate mission to Coryan. The only hope is for a band of intrepid adventurers to find Master Architect Nageel Sagrivan and bring him to Ventaka. Only his skills can lead the searchers safely to their prize. Can the party find him in time? And what happens if his skills are turned against them? | livingarcanisdm@onaraonline.org |
| Nishanpur, Ventaka, Under the Sword, Canceri |
| None Known |
| None |
| LAN-HP1-03 | Unbridled Servants | Vincent Au | 1-11 | *Retired* |
| Bad omens, carnage, and disappearances. Dark rumors of Sarish's power weakening and demons coming through the Wall of the Gods. Many are praying this isn't so, especially the ones sent to investigate it. | ucc_vince@yahoo.com |
| Nishanpur, Vrain, Under the Sword, Canceri |
| None Known |
| None |
| LAN-HP1-04 | Live by the Sword, Die by the Sword | Kimberly Wajer-Scott | 3-11 | *Retired* |
| At the Battle of Ashvan, the forces of Milandir were soundly defeated by the Sword of the Heavens in his southward march. Then, Eremis val’Virdan, one of the generals of Leonydas’ army dared to stand against him, preventing the slaughter of Ashvan’s populace. For this crime, Eremis has been sentenced to death. Will the party rescue this sympathetic voice before his gruesome execution? Or seal his doom? | livingarcanisdm@onaraonline.org |
| Nishanpur, Ashvan, Heliadaquae, Canceri, Under the Sword |
| None |
| None |
| LAN-HP2-01 | Silence, Silver & Secrets | Kimberly A. Wajer-Scott | 1-7 | Currently Available |
| In the wake of the Nerothian festival of Burning Man, a member of the Swords of Nier, an Erdukeen officer, has vanished. Normally this would not be an event of note, so why is it that suddenly everyone wants to find out what has happened to the young val? What secrets make the fate of a mid-rank officer so vital that all sides will race to make sure he is found, or silenced? | livingarcanisdm@onaraonline.org |
| Nishanpur, Canceri, Confessions & Consequences |
| None Known |
| None |
| LAN-HP2-02 | Halatafl: A Game of Fox and Geese | Kimberly A. Wajer-Scott | 1-7 | Currently Available |
| Some of those who have been "touched by the gods" become holy champions. Others cannot bear the weight of divine revelation, and their souls seek refuge in madness. Such folk are often pitied, and occasionally feared. As the Nierites of Nishanpur prepare for the celebration of Kindling Dawn, a group of heroes finds itself in the presence of one such group of lost souls. Those who watch over these stricken individuals claim that they do so out of the goodness of their hearts. But can such a claim be believed in a city renowned for the depths of its evil? | livingarcanisdm@onaraonline.org |
| Nishanpur, Canceri, Confessions & Consequences |
| None Known |
| None |
| LAN-HP2-03 | Truths of Purity and Corruption | Kimberly A. Wajer-Scott & Philip Scott | 1-9 | Currently Available |
| The Autocrat of Nishanpur rules by virtue of both an iron fist, and the assurance that he is Nier's Chosen among the Swords. With the disappearance of the Sword of the Heavens almost a year ago, the Autocrat himself stands as the ultimate symbol of the purity and righteousness of the Swords' cause. But what if the Autocrat isn't as pure as he seems? The tighter the Swords hold Nishanpur, the more it slips away, and the Sisters of Nier have their own agenda as the civil war escalates in the City of Secrets. | livingarcanisdm@onaraonline.org |
| Nishanpur, Canceri, Confessions & Consequences |
| Desert Pearl Errata |
| None |
| LAN-HP2-04 | Favors and Alliances | Dean Bailey | 1-14 | Currently Available |
| A One-Round d20 LIVING ARCANIS: NISHANPUR Adventure With the influx of new Coryani troops to Nishanpur, the Canceri “patriots” of the Dark Triumvirate look to form new alliances. A young lady from a distant province brings a message of support from her patron. Will you help her contact Eremis val’Virdan, leader of the opposition to the rule of the Swords of Nier, while his enemies close in all around? Note: It is recommended that players have taken part in the scenario LAN-HP1-04 Live By the Sword, Die By the Sword before playing this adventure. Playing all of the LA:N Year 2 Hard Points in order is recommended, if possible. | - |
| Eremis, Confessions and Consequences |
| None Known |
| None |
| LAN-HP2-05 | Fire, Blood and Death | Kimberly Wajer-Scott, Philip Scott, Mark Richardson | 1-14 | *Premiered, Not Generally Released* |
| The Autocrat of the Swords of Nier, his Nierites having been accepted into the Mother Church of Coryan, has withdrawn his forces in the Hinterlands. His goal is to solidify his grasp on Canceri, starting with Nishanpur, its capital. The natives of the City of Secrets, followers of the Church of the Dark Triumvirate, have had enough of the Erdukeen attempts to suppress their religion. Both sides summon all their allies in order to turn the tides of battle, as the Canceri civil war reaches a climax. A Living Arcanis: Nishanpur battle interactive for characters of all levels. | livingarcanisdm@onaraonline.org |
| Nishanpur, Confessions and Consequences |
| None Known |
| None |
| LAN-HP3-01 | The Gift | Michael T. Hebert | 1-16 | Currently Available |
| A One-Round d20 LIVING ARCANIS: NISHANPUR Adventure "His worship would never die till the stars came right again, and the secret priests would take Him from his tomb. And then His servants will rise, and resume the spread of His rule over the face of Arcanis. The time would be easy to know, for then mankind would have become as in Times of Old; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing, drinking the blood of his covenant, and reveling in joy." - From the Catechism of Neroth, 6th Century Imperial Calendar | - |
| Neroth, Nishanpur |
| None Known |
| None |
| LAN-SP1-01 | Heart's Blood, Fire's Vengeance | Samuel Cluck | 3-11 | *Retired* |
| An ancient relic finds its way to the characters. A fanatical cult will do anything to have it; Nierite soldiers want to destroy it; and our heroes are caught in the middle. Mystery, action, and adventure haunt the characters as they brave the streets of the Silent City, Nishanpur, the City of Secrets. | - |
| Nishanpur, Canceri |
| None Known |
| None |
| LAN-SP2-01 | City of Secrets | Kimberly A. Wajer-Scott & Philip Scott | 1-14 | Currently Available |
| At the heart of Canceri, like a spider in a vast web, sits Nishanpur, the City of Secrets. Here powerful figures, living and undead vie for dominance in an unending power struggle that has lasted millennia. The average man must walk a treacherous tightrope, courting the favor of the powerful while attempting to avoid becoming a pawn in the endless games of conquest.
Important Note: The judge must have a copy of the Paradigm Concepts print product City of Secrets: An Adventurer’s Guide to Nishanpur (PCI 1007; ISBN 1-931374-16-3) to use this adaptation. The certificates are also included as part of the print product. This document contains only the RPGA adaptation (APL tiering notes and player handouts).
This is a STANDARD LIVING ARCANIS adventure, designed for 1st to 14th level characters (APL 2 through 12). Characters not within this level range may not be played in this scenario. | livingarcanisdm@onaraonline.org, philipscott77@yahoo.com |
| Nishanpur, 2-round, Canceri |
| None Known |
| None |
| LARP-01 | The Convocation of the Divine | Henry Lopez | Any | *Convention-Only Special Event* |
| With the execution of the Patriarch at the hands of the Emperor of the Coryani Empire himself, Calsestus val'Assante' has called for a Convocation of the Divine for the express purpose of being anointed the new Patriarch of the Mother Church. With fear running strong
throughout the assembly, the remaining Holy men are traveling to the
capitol to hear the Emperor's words. Where will your loyalties lie
when the time for action comes?
| PCIHenry@aol.com |
| Grand Coryan, Mother Church |
| None Known |
| None |
| LARP-02 | The Wedding | Henry Lopez | Any | *Convention-Only Special Event* |
| The Wedding of Calcestus | PCIHenry@aol.com |
| Grand Coryan, Mother Church |
| None Known |
| None |
| LARP-03 | The Falcon, the Cobra & the Rat | Jeffrey Witthauer & Jeffrey Meehan | Any | *Convention-Only Special Event* |
| - | gtseng3@aol.com |
| Old Coryan |
| None Known |
| None |
| LARP-04 | Ill Tidings, Winter's Discontent | Bryan Faw, Kimberly Wajer-Scott | Any | *Convention-Only Special Event* |
| - | livingarcanisdm@onaraonline.org |
| Nishanpur |
| None Known |
| None |
| LARP-05 | A Night in King Osric's Court | Henry Lopez | Any | *Convention-Only Special Event* |
| - | paradigmconcepts@aol.com |
| Milandir |
| None Known |
| None |
| Special-1 | Into the Lavender Way | Derrel Weaver & Sean Molley | all | *Retired* |
| Since before the time of Man, Empires vast, timeless, and terrible have ruled or battled for the underground labyrinth of passageways beneath the face of Onara known as the Lavender Way. Now, for the first time, the Lavender Way has been revealed to the neophyte forces
of Man allowing them to explore their immeasurable depths. Many may
go, but few, if any, will return if they venture too far into the Lavender Way. This event is an Origins exclusive 4-hour combat intensive Living Arcanis "Crawl" scenario and concludes the "Forges
of Mystery" trilogy. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above. | - |
| Lavender Way, Forges of Mystery |
| None Known |
| None |
| LA-IK-ES-01-01 | The Long Shadow | ES IK Team | 1-5 | *Currently Available* |
| The environment of today was created in the histories of the past. Some deeds are significant and their implications are like a long shadow, stretching far beyond their original source. Alas, the truths of these events are sometimes lost to history through turmoil, or are deliberately hidden. Scholars, such as the members of the Emerald Society, seek this knowledge so that past truths may be reclaimed and understood.
Sadly, turmoil is not confined to the past. Work on the infamous road known as the Red March – so named for all the blood spilled in its construction – has been terminated by the Swords of Nier. While this is perhaps one of their more popular edicts, not all are pleased. The Emerald Society has depended on the presence of both workers and taskmasters for a dig located near the border between Canceri and the Hinterlands. Now they need additional stout backs and strong arms to ensure the security of a supply train to continue and expand their site.
Characters do not need to be members of the Emerald Society in order to participate in this adventure. | - |
| - |
| None Known |
| None |