Living Arcanis Module Database

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Freeport Modules

CodeTitleAuthorLvlsStatus
BlurbContact Email
Keywords
Known Errata/Issues
Downloads
LA-SP2-03All that GlittersJeff Johnston1-9*Retired*
A mysterious carving holds the key to lost pirate treasure - and someone doesn't want you to find it.-
Freeport
None Known
None
LA-SP2-04Cast Upon Tides of Weal and WoeChris Jarvis1-7*Retired*
Ill winds bluster and blow casting our adventurers upon tides of weal and woe. The heroes are called to make the direst choice; will a city's citizens lament or rejoice?-
Freeport, 2-round
None Known
None
LA-SP3-05SoakedDale Friesen & Sean Molley1-7*Retired*
On a rainy day in Freeport, justice, vengeance, and profit collide in a whirlpool of conflict. Will you watch from the shore, or dive in and swim to someone's rescue? More importantly, who are the minnows and who are the sharks? -
Freeport
None Known
None
LA-SP3-06The Seventh SinSimon Collins1-11*Retired*
A mage is missing in the city of Freeport, and searching for clues to her fate may lead you from the gutters of the poor to the bedrooms of the powerful.-
Freeport
None Known
None
LA-SP3-17No QuarterStephen Muray1-14*Retired*
"Destiny waits alike for the free man as well as for him enslaved by another's might." -- Aeschylus (525 BC - 456 BC), The Libation Bearers A ship belonging to a Savonan merchant has disappeared on the way to Freeport. The PCs are hired to investigate the matter, but what starts out as a search and rescue mission quickly becomes far more complicated. Can it be true that the ship and her crew are being held prisoner by the legendary Pirate King of Magra? WARNING: While skill at arms is certainly required, parties that define "negotiation" as "whacking it with a sword until it does what I tell it to do" may find this adventure very difficult to complete successfully.smuray@thunderonthunder.com
Freeport, Magra
None Known
None
LA-SP4-09Between the Devil and the Deep Blue SeaChris Sanders1-8Currently Available
A One-Round d20 LIVING ARCANIS Adventure The storm did chase our wounded ship Faster than we be; Skull-and-Bones flew in our path Freeport-bound was she. Captain he had seen our fate And shouted unto me: “Let’s die like men, for caught we are Between the Devil and the deep blue sea.” -- Merchantman’s sea chant, unknown origin The adventuring life is difficult and dangerous. What could be more enjoyable than a pleasant sea voyage to take your mind off the travails of the road? (Note: This adventure is highly recommended as a good introduction to Arcanis for new players.)-
Freeport
None Known
None
LA-SP4-12Blood-Soaked DawnJames Zwiers1-12Currently Available
A One-Round d20 Living Arcanis Adventure The tears of a thousand years have salted the seas; tears shed in pain, tears shed in love, and tears shed in the rememberance of an ancient terror. However, that terror stalks the land, and the seas again. A lost cause sets sail under a blood-soaked dawn. Are you willing, able and foolish enough to champion their cause and search for the damned? And what if you should find them? Will you shed yet more blood into waters that are stained scarlet with the blood of a thousand years? This adventure is the first of the five Weekend in Freeport adventures for 2005. It is highly recommended that this adventure be played before any of the others, although it is not necessary. This adventure combines elements of wilderness and urban adventuring, and it is recommended that parties be adept at both. It is recommended that GMs have access to the Freeport: The City of Adventure book as published by Green Ronin Publishing, but it is not essential or required to run this adventure.-
Freeport
None Known
None
LA-SP4-13DrenchedM Sean Molley & Dale Friesen1-12*Premiered, Not Generally Released*
- NerdCon 2005 Premieresean@basementsoftware.com
Freeport
None Known
None
LA-SP4-14Artifice & Espionage: The Arts of SubterfugeJames Zwiers1-12Currently Available
A One-Round d20 Living Arcanis Adventure Cloak-and-dagger dealings in the city of Freeport lead to twisted rumors of an ancient evil. Powerful foes dance within the twilight shadows. The ability to discern truth from falsehood is of questionable value when everyone lies. Nevertheless, you must separate fact from fiction, and quickly -- for time is running out on Freeport and everyone who dwells within. This adventure is a city-based investigation and roleplaying intensive adventure. Parties that rely on physical means to investigate matters may find themselves quickly frustrated in this adventure. It is recommended that GMs have access to the Freeport: The City of Adventure book as published by Green Ronin Publishing, but it is not essential or required to run this adventure.-
Freeport
None Known
None
LA-SP4-15Secrets of the Serpent's TeethJames Zwiers & M. Sean Molley1-12*Premiered, Not Generally Released*
- NerdCon 2005 Premiere-
Freeport
None Known
None
LA-SP4-16The Sea Lord's ReturnJames Zwiers1-12Currently Available
A One-Round d20 Living Arcanis Adventure Recent troubles within Freeport have galvanized the population to renew its calls for a new Sea Lord to be chosen. For too long the city has foundered over the matter of succession. Everyone, ranging from the clergy of Yarris, to the wealthy nobles of the posh Old City, to the various gangs and factions within the dirty sewers of Scurvytown, wants to see the crisis ended and a measure of order restored. One of the most important questions to be resolved centers around the identity of Drac's true heir. Perhaps the time has come for the truth to be revealed at last. It is recommended that GMs have access to the Freeport: The City of Adventure book as published by Green Ronin Publishing, but it is not essential or required to run this adventure.-
Freeport
None Known
None


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